??? 08/06/09 13:08 Read: times |
#168216 - I feel your pain ... Responding to: ???'s previous message |
Erik Malund said:
I've yet to see/evaluate a 'C' compiler that could keep up with ASM.
any good compiler can beat the defecation out of asm re development time (including debug) for almost all parts of a project. That the user may then see the updated image on the screen 12 ms instead of 8ms after the keypress is totally irrelevant. I've yet to see/evaluate a 'C' compiler that I had time to fool with. They're either time-limited, or they're going to have too small a memory range to be "evaluatable." Now, that's a real waste of time! I have never had any trouble ([sometimes who I work for, sometimes I] being known as 'honest' and not a 'pirate') borrowing a full version of any tool for evaluation. The restrictions on the evals are there to keep the pirates from obtaining bootleg copies of proprietary software. Would you send a "full copy" of your best 2MB of software to some unknown person for 'evaluation'? I am sure you would not THEN WHY THE HELL do you bitch about others not willing to do so? Erik Yes, that's a problem for software vendors. However, if they were to do as I once suggested, i.e. provide a "full" version that's time-limited, not by calendar, but by time-in-use, one could make a real effort at evaluating it. Oddly enough, a few commercial game vendors have done that, but I've yet to encounter a compiler vendor who's figured that out. 30 days is probably enough time to evaluate a product. However, when evaluating software, I generally can't stop everything else I'm doing in order to spend 30 days checking out someone's product. If I could spend those 30 days over the course of a year, I might get it done. If their software is so frequently changed that such an approach would be inappropriate, well, they need to take another look at their product. RE |