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???
12/05/06 10:55
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#128977 - Time is the enemy of the craftsman
Responding to: ???'s previous message
Writing good code is a craft that takes a lifetime to master. I've been coding for about 30 years now (gulp), and I think that I've only just reached an acceptable level. A lot of published code (and a fair amount of production code) is rubbish, and sets a bad example.

Being able to tell good code from bad is a really important milestone, because then you can stop picking up bad habits. Once you know what you are doing, it's probably better to code stuff yourself, and sample code can just be used to fill in gaps in the documentation.

If it were easy, anyone could do it!

List of 34 messages in thread
TopicAuthorDate
Why so long a learning curve            01/01/70 00:00      
   throw away all \"sample code\"            01/01/70 00:00      
      Somewhat disagree            01/01/70 00:00      
         somewhat agree            01/01/70 00:00      
            Some what agree            01/01/70 00:00      
               an eternity            01/01/70 00:00      
               No need to memorise            01/01/70 00:00      
                  IMHO            01/01/70 00:00      
            well, NOTHING is more detrimental            01/01/70 00:00      
               that's step 2            01/01/70 00:00      
            well, NOTHING is more detrimental            01/01/70 00:00      
   Who says it's easy?            01/01/70 00:00      
      Uncommented code.            01/01/70 00:00      
         baloney            01/01/70 00:00      
            That's why I wrote ...            01/01/70 00:00      
               the point is            01/01/70 00:00      
                  the sceptic approach            01/01/70 00:00      
      Complex?            01/01/70 00:00      
         sometimes it HAS to be poorly structured...            01/01/70 00:00      
         Level of confusion            01/01/70 00:00      
   Dont ever giveup....            01/01/70 00:00      
      Time is the enemy of the craftsman            01/01/70 00:00      
      Thanks            01/01/70 00:00      
         PCA cookbook and other links            01/01/70 00:00      
            ignore that one            01/01/70 00:00      
         Use the fourm luke            01/01/70 00:00      
   the real stuff            01/01/70 00:00      
   start a real project            01/01/70 00:00      
      Well,...            01/01/70 00:00      
   get a SILabs devboard            01/01/70 00:00      
      or any other lowcost quasiICE            01/01/70 00:00      
   also this can be a very usefull tool            01/01/70 00:00      
      No, simulator is NO FUN!            01/01/70 00:00      
      but then DO remember            01/01/70 00:00      

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