??? 01/25/10 17:24 Read: times |
#172714 - A bit ocnfused Responding to: ???'s previous message |
Louis S said:
I managed to track it down to the emulator being able to edit all xdata memory up to and including 0x2FF but no further ... Set AUXR to cover the full 0x6FF and no more MOVX failures. Do you mean that the emulator will never go beyond 0x2FF - irrespective of the setting of AUXR - or does the emulator "honour" the setting of AUXR, so that it will only access memory beyond 0x2FF when AUXR is correctly configured? |