??? 01/25/10 17:10 Read: times |
#172713 - SOLVED Responding to: ???'s previous message |
I'm a fool.
So I managed to track it down to the emulator being able to edit all xdata memory up to and including 0x2FF but no further. This triggered a memory that I was going to look at AUXR and it's XRAM size settings. And wouldn't you know, the ID2 defaults to only have 0x300 bytes of XRAM memory available. Set AUXR to cover the full 0x6FF and no more MOVX failures. Thanks for the help everyone. Sorry I didn't catch this sooner. Best regards, Louis |