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???
01/22/10 18:21
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#172672 - RE: Magic Switch On The Compiler
Responding to: ???'s previous message
Louis S said:
if I ever find the magic switch on the compiler to avoid this I'll post back.

The compiler should not do this in the first place - so there's unlikely to be any particular switch to avoid it!

For more likely is that you mave mis-configured something and/or you have a bug that is causing it.
Dodgy pointers would be the first thing to look for...

With an emulator, you should be able to set a breakpoint on any write to the address(es) in question - which should quickly show you what's doing it.
Especially if your emulator had Trace...

List of 30 messages in thread
TopicAuthorDate
Simulation vs. Embedded Discrepancy            01/01/70 00:00      
   Hardware fault?            01/01/70 00:00      
      Responding to: Andy Neil's previous message            01/01/70 00:00      
   illustration of edge difference?            01/01/70 00:00      
      SPI Phase/Polarity            01/01/70 00:00      
         address instead of value            01/01/70 00:00      
            Doesn't seem coincidental            01/01/70 00:00      
               MOVX command fails            01/01/70 00:00      
                  Definitely sounds like a hardware fault!            01/01/70 00:00      
                  Have you tried doing this in ASM?            01/01/70 00:00      
                     The loop in ASM            01/01/70 00:00      
                        I think...            01/01/70 00:00      
                        Sounds like hardware again            01/01/70 00:00      
                           If this were reduced to the essentials ...            01/01/70 00:00      
                              Oh Richard            01/01/70 00:00      
                        What I was after ...            01/01/70 00:00      
                           Reducing to Essentials            01/01/70 00:00      
                              RE: Magic Switch On The Compiler            01/01/70 00:00      
                                 Emulator trace            01/01/70 00:00      
                                    Yes            01/01/70 00:00      
                                       SOLVED            01/01/70 00:00      
                                          A bit ocnfused            01/01/70 00:00      
                                             Emulator and AUXR            01/01/70 00:00      
                                                Things do tend to work best...            01/01/70 00:00      
   one guess with a question            01/01/70 00:00      
      Memory has plenty of gaps            01/01/70 00:00      
         That doesn't make sense!            01/01/70 00:00      
            Sloppy language on my part            01/01/70 00:00      
      Am I missing something            01/01/70 00:00      
      questions/request            01/01/70 00:00      

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