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???
04/09/11 19:49
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#181793 - this is bad
Responding to: ???'s previous message
Without thorough understanding of the processes involved down to the first principles, one can't claim anything about physical randomness source.

As Mike said, SRAMs are remarkably good in retaining their value. Moreover, most SRAMs have some sort of unintentional but often regular (over a field of SRAM cells) asymmetry (e.g. in the physical dimensions of the transistors), which makes them prone to a bias towards one of the states upon powerup.

So, to say, "SRAMs are good sources of physical randomness" is the same as to say "throwing dice is a good source of physical randomness", without taking into account that dice are too often irregular and biased, and that an incorrect method of throwing them may lead to less than random results.

JW


List of 15 messages in thread
TopicAuthorDate
Truly Random Number Generator            01/01/70 00:00      
   Latency Time Problem            01/01/70 00:00      
   this is bad            01/01/70 00:00      
      Don't think 1:1 mapping            01/01/70 00:00      
         understanding            01/01/70 00:00      
            Doesn't matter            01/01/70 00:00      
   Yeah, yeah!!            01/01/70 00:00      
      Way more than 3            01/01/70 00:00      
      baloney            01/01/70 00:00      
         So easy to make assumptions and crash and burn            01/01/70 00:00      
      Missing the point!            01/01/70 00:00      
   Its just soooo wrong            01/01/70 00:00      
      Randomness - NOT            01/01/70 00:00      
         The key point is            01/01/70 00:00      
            Johnson noise versus zener noise...            01/01/70 00:00      

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