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???
08/18/06 08:44
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#122542 - Optimized results:
Responding to: ???'s previous message
After adapting the algorithm to the '51, mainly by eliminating many unnecessary long int operations, the execution time is down to <=186us (12.5 MHz/1-clocker). The code is still in C, so I assume that hand-coding it in assembly would be even faster.

Oddly enough, calculating the square root by brute force is only slightly slower (<= 247 us), even though 16 multiplications (eight 8*8 bit and eight 16*16 bit) are used.

List of 21 messages in thread
TopicAuthorDate
Things you find ...            01/01/70 00:00      
   10 lines PLUS a whole bunch of 'lines'            01/01/70 00:00      
      I forgot to mention ...            01/01/70 00:00      
         sounds reasonable            01/01/70 00:00      
            I'll optimize it tomorrow.            01/01/70 00:00      
               haven't heard of that one            01/01/70 00:00      
                  Do it using the RLC instruction.            01/01/70 00:00      
               Optimized results:            01/01/70 00:00      
                  how does the lookup table approach time            01/01/70 00:00      
                     Comparison:            01/01/70 00:00      
                        Table error            01/01/70 00:00      
                           No error.            01/01/70 00:00      
                           So how did you calculate/measure the average?            01/01/70 00:00      
                              Right below the table:            01/01/70 00:00      
   I do the same thing            01/01/70 00:00      
      Lookup table will win hands down            01/01/70 00:00      
         For floats, yes. For long ints ... not so sure.            01/01/70 00:00      
   one more thing            01/01/70 00:00      
   if the precision is not 'critical'            01/01/70 00:00      
      Another source            01/01/70 00:00      
         What about a Hardware Solution?            01/01/70 00:00      

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