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???
04/28/06 09:32
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#115155 - refresh rate etc
Responding to: ???'s previous message
Hm. Phone screens might be the way to go, but it still seems a bit too integrated for my clumsy hands =)

Anyway, on the refresh rate - since what I'd like to build is some kind of a game, I'd need to be able to update the screen fast enough for it to be 'playable'; hence I'm looking for low-res screens.

If the 128x64 screens had enough display memory to store two "screenfuls" so that I could implement double buffering, they would be good enough (I guess), but the displays apparently only sport just enough memory to fill the screen.

I'm also not sure if I could upload data fast enough to the screen for it to be playable, and the game should do other stuff than just send new graphic data to the screen..

Like I said before, I'm probably looking for wrong things.

List of 8 messages in thread
TopicAuthorDate
lcd toy kit?            01/01/70 00:00      
   Bah            01/01/70 00:00      
      too much integration            01/01/70 00:00      
   Try            01/01/70 00:00      
      Maybe I'm looking for wrong things..            01/01/70 00:00      
         Try this....            01/01/70 00:00      
            refresh rate etc            01/01/70 00:00      
               wrong way to think about it            01/01/70 00:00      

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