??? 03/23/10 14:40 Read: times |
#174429 - Why the extra hardware? Responding to: ???'s previous message |
Why throw hardware at the problem?
One alternative is to let the first bounce trig the interrupt. Deactivate the interrupt, and let the main loop reactivate it again 100ms later. |
Topic | Author | Date |
switch input > interrupt (debouncing) | 01/01/70 00:00 | |
double post | 01/01/70 00:00 | |
Why the extra hardware? | 01/01/70 00:00 | |
wow | 01/01/70 00:00 | |
other ISR recommendation | 01/01/70 00:00 | |
or the other solution (my favorite) | 01/01/70 00:00 | |
using timer | 01/01/70 00:00 | |
Some switches have very long bounce time | 01/01/70 00:00 | |
a lot depends on the switches themselves | 01/01/70 00:00 | |
which is a $#@!! disaster | 01/01/70 00:00 | |
Remember that there is more than push buttons out there | 01/01/70 00:00 | |
What about the others? | 01/01/70 00:00 | |
Majority of implementations synchronizes with key down | 01/01/70 00:00 | |
Now I'm confused ... | 01/01/70 00:00 | |
Not Sure About The Code | 01/01/70 00:00 | |
More info on PC keyboard![]() | 01/01/70 00:00 | |
Short spikes | 01/01/70 00:00 | |
The real problem with debouncing | 01/01/70 00:00 |