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???
03/06/09 15:49
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Msg Score: +1
 +1 Good Answer/Helpful
#163167 - no struct + transactions
Responding to: ???'s previous message
Walter Adrián Quiroga said:
by the way there is some posibilities to do this without struct?

Of course. A struct is basically a way to group things together. Just use a variable on its own, for example obj_fsm_state or state.

Walter Adrián Quiroga said:
in this case what would be the right mode to write the Switch if for instance I have 3 events or states to check?

Imagine the events are three variables which are set outside your file and out is the output of FSM:
extern char ev1, ev2, ev3; // events

enum OBJ_STATES obj_fsm_state;
char obj_fsm_out;

/// initialize object
void init_obj (void)
{
        obj_fsm_state = OBJ_STATE_INIT;
        obj_fsm_out = 0;
}

/// update object FSM state
void update_obj (void)
{
        switch (obj_fsm_state) {

        case OBJ_STATE_1:
                if (ev2) {
                        obj_fsm_state = OBJ_STATE_2;
                        obj_fsm_out = 2;
                }
                else if (ev3) {
                        obj_fsm_state = OBJ_STATE_3;
                        obj_fsm_out = 3;
                }
                break;

        case OBJ_STATE_2:
                if (ev1) {
                        obj_fsm_state = OBJ_STATE_1;
                        obj_fsm_out = 1;
                }
                else if (ev3) {
                        obj_fsm_state = OBJ_STATE_3;
                        obj_fsm_out = 3;
                }
                break;

        case OBJ_STATE_3:
                if (ev1) {
                        obj_fsm_state = OBJ_STATE_1;
                        obj_fsm_out = 1;
                }
                else if (ev2) {
                        obj_fsm_state = OBJ_STATE_2;
                        obj_fsm_out = 2;
                }
                break;
        }
}

 

This is a basic deterministic automata. I normally uses transaction actions only, but you can also have other types of transactions.

List of 8 messages in thread
TopicAuthorDate
FSM Finite State Machine            01/01/70 00:00      
   Clarify            01/01/70 00:00      
      FSM Finite State Machine            01/01/70 00:00      
   enum + switch() ... case ... break            01/01/70 00:00      
      FSM            01/01/70 00:00      
         no struct + transactions            01/01/70 00:00      
            Thank you So Much            01/01/70 00:00      
   SMC - The State Machine Compiler            01/01/70 00:00      

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